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everquest cleric creation guide

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Slot: HEAD Slot: PRIMARY SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 Slot: LEGS Class: CLR Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: ALL The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM WIS: +6 INT: +6 HP: +6 This means that clerics at higher levels will still be better than every other casters versus undead other than wizards and they will be close to them. For High Elves add 25 Wisdom, 5 Strength. Slot: PRIMARY Race: ALL, MAGIC ITEM Slot: FACE Clerics are the most powerful healers in the game. As we mentioned at the beginning of this guide clerics are the only class in the game which can raise the dead. Slot: RANGE Class: ALL Class: CLR Slot: FACE WIS: +1 HP: +35 MANA: +35 SV MAGIC: +5 AC: 21 Race: ALL, MAGIC ITEM Skill: 1H Blunt Atk Delay: 33 Race: ALL, MAGIC ITEM HP: +10 MANA: +25 WT: 2.0 Size: MEDIUM Gnomes are a care-free race and they usually focus on their machines rather than others. Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WIS: +9 Skill: 1H Blunt Atk Delay: 28 Race: ALL, MAGIC ITEM Class: CLR DRU SHM ENC MAG NEC WIZ Clerics buffing spells are also very powerful. AC: 8 SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 AC: 7 Class: ALL The ability to don powerful armor such as platemail is definately a plus but it also makes decisions tough on a cleric. HP: +10 MANA: +10 For this part of the guide we're going to want to look at the upper right section of the Stats window where it lists all of the Heroic Mods. AC: 5 WT: 0.1 Size: TINY Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER The major factors in race selection for clerics are the stats, racials, and itemization. AC: 5 WT: 0.1 Size: SMALL Charisma, Stamina, and Strength are also important to a much lesser degree: Strength helps Clerics carry their heavy plate armor, Stamina helps them survive by giving them extra hit points, and Charisma affects the success of their Lull spell line. Class: CLR SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: WAIST AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR SV FIRE: +2 SV DISEASE: +2 This document is meant to give you a starting place to understand how to make use of bots on an EQemu server with bot capabilities (e.g. The Ruins of Kunark expansion added the Iksar race, making 13. DMG: 8 AC: 16 Class: CLR DRU SHM NEC WIZ MAG ENC Slot: ARMS WT: 0.1 Size: TINY Class: ALL Slot: SHOULDERS WT: 5.0 Size: TINY It will take careful timing to get the most out of your mana and not waste any, all the while you may have some panicked tanks. To solo as a cleric from 1-50 is a challenge in itself, and nobody would blame anyone for deviating at any point in the guide to do some group work! Fanra Everquest Wikia Heroic Stats. Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM WT: 0.8 Size: SMALL Slot: PRIMARY SECONDARY AC: 15 DMG: 20 WT: 0.1 Size: TINY With a few exceptions, clerics are dependent on being part of a group. AC: 20 AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 8.0 Size: MEDIUM In addition meelee classes gain parry, riposte and disarm. AC: 12 STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 This page was last modified on 27 December 2020, at 20:15. WT: 2.0 Size: MEDIUM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP WT: 2.0 Size: SMALL WIS: +4 You could calm two of them and then pull the third out with a spell. AC: 40 Effect: See Invisible (Worn) Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons. Unconfirmed. SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Lootfest). AC: 13 Race: ALL, MAGIC ITEM Race: ALL except IKS, MAGIC ITEM Slot: LEGS WT: 5.5 Size: SMALL Class: ALL AC: 6 Race: ALL, MAGIC ITEM NO DROP Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Class: ALL Race: ALL, MAGIC ITEM Class: ALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 AC: 35 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 SV DISEASE: -5 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST WT: 4.1 Size: MEDIUM Race: ALL, Slot: FACE Class: CLR STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 For example, TLP players should pick PoP if they're on Corinav or a server that has progressed to Planes of Power, Gates of Discord, Lost … Effect: Flowing Thought I (Worn) Before we get started let's take a look at the spell line up that I use on all of my Clerics. WT: 0.8 Size: SMALL Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Your group will now only have to fight one monster at a time. HP: +40 MANA: +40 Slot: FINGER WT: 0.8 Size: SMALL Effect: Flowing Thought I (Worn) SV COLD: +10 WT: 0.1 Size: SMALL AC: 10 Slot: RANGE SECONDARY Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM AC: 15 AC: 7 Clerics also feature a calming line of spells. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 CHA: +2 WIS: +3 MANA: +15 Class: CLR Class: ALL WT: 6.5 Size: MEDIUM Effect: Flowing Thought I (Worn) WT: 0.1 Size: TINY Slot: HEAD WT: 3.8 Size: SMALL AC: 2 AC: 10 WT: 1.5 Size: SMALL SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: CLR DRU BRD SHM NEC WIZ MAG ENC WT: 0.0 Size: TINY Slot: HANDS Class: ALL The courage->center->daring->etc line of spells adds both armor class and hit points. WT: 0.3 Size: SMALL WIS: +11 MANA: +50 Slot: EAR SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Effect: Spirit Tap (Any Slot, Casting Time: Instant) That having been said if you are considering a cleric you will need to know a few things up front. Slot: PRIMARY SECONDARY Class: ALL Meaning that while druids and shamans must wait until level 19 to get the heal spell clerics will gain that spell at level 14. AC: 15 We want you to play several EQ characters at once, come join us and say hello ... Whats the best way to MQ a cleric epic 1.0? Clerics also gain meditate at level 8. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Race: ALL except TRL OGR IKS, Slot: WAIST STA: +5 WIS: +10 HP: +80 MANA: +70 Go to Nedaria’s Landing and find Tavon Vastsea. Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: See Invisible (Worn) WT: 0.0 Size: TINY STA: +3 WIS: +5 Slot: FEET These spells are somewhat useful but they pale in comparison the a shamans spells. Slot: BACK CHA: +2 WIS: +3 MANA: +15 STR: +10 DEX: +8 STA: +15 CHA: +5 WIS: +15 INT: +10 AGI: +8 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +5 A: Corpses will last one week, regardless of if the player is online or not. Class: CLR WIS: +3 MANA: +20 Class: CLR DRU SHM This is one of the few guides that is updated for Veil of Alaris all the way up to level 95! AC: 36 DMG: 7 Specialization allows you to specialize in a particular school of magic. Slot: EAR Class: ALL WIS: +5 INT: +5 This is the one line of spells that truly gives clerics their own identity. Class: ALL Slot: RANGE PRIMARY SECONDARY Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 8.0 Size: LARGE Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Skill: 1H Blunt Atk Delay: 32 A: Divine Aura can only be used once every fifteen minutes. EXPENDABLE Charges: 1 Class: ALL AC: 8 WIS: +5 HP: +10 Class: ALL WT: 2.5 Size: MEDIUM WT: 0.1 Size: TINY They never become more efficient than cleric spells they do however has a faster recast time. Slot: WRIST No one in my group noticed a change to my healing by hand. For Clerics it can effect if they are like or dislike by other temple factions. Effect: Avatar (Combat, Casting Time: Instant) WIS: +2 INT: +2 HP: +30 MANA: +30 WT: 4.9 Size: SMALL AC: 45 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM WIS: +4 INT: +4 AC: 7 Race: ALL, MAGIC ITEM Effect: Flowing Thought I AC: 5 Skill: 1H Blunt Atk Delay: 20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP For example you can specialize in Evocation and be more powerful using your offensive spells. MANA: +15 Slot: RANGE PRIMARY SECONDARY Class: ALL This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. WT: 0.1 Size: TINY AC: 4 Charges: 10 Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.5 Size: TINY Though I haven't gotten that high, there are those who say that you can't get a true feel for a class before level 15 or 20. WT: 1.5 Size: SMALL WT: 8.0 Size: MEDIUM WT: 2.5 Size: SMALL Class: ALL WT: 0.4 Size: MEDIUM AC: 4 Once you have memmed the spell you must wait 15 minutes before you can use it. AC: 17 WT: 5.0 Size: MEDIUM Race: ALL, MAGIC ITEM WT: 1.5 Size: SMALL Class: ALL Currently Blacksmithing, Jewelcrafting, and Pottery Idols utilize the imbued stones created with the spells. Race: HUM GNM Class: CLR DRU SHM NEC WIZ MAG ENC Slot: SECONDARY MAGIC ITEM LORE ITEM NO DROP AC: 5 WT: 2.5 Size: MEDIUM STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 STA: +9 WIS: +15 AGI: +5 HP: +50 MANA: +90 Race: ALL, MAGIC ITEM AC: 35 STR: +1 WIS: +2 MANA: +7 WT: 3.0 Size: SMALL SV DISEASE: +25 SV MAGIC: +10 Class: CLR WT: 7.5 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM Slot: SECONDARY AGI: +9 HP: +80 SV FIRE: +10 Alteration is by far the most popular choice. WT: 1.0 Size: MEDIUM The main strength of a clerics buffing spells is the fact that there are three different lines that can be stacked. SV POISON: +10 WIS: +2 Undead are plentiful in the game and frequent many dungeons including Befallen, Najena, Unrest, and The Ruins Of Old Guk. MAGIC ITEM NO DROP TEMPORARY Just stopping by to express what an excellent plugin mq2cleric is. WIS: +1 HP: +35 MANA: +35 Race: ALL, MAGIC ITEM NO DROP STR: +15 HP: +35 MANA: +35 At higher levels(24+) wizard spells begin to become just as efficient versus everything as clerics are versus undead. Race: ALL, MAGIC ITEM Slot: NECK WRIST SV MAGIC: +10 Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 8.0 Size: TINY Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Slot: PRIMARY SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.8 Size: SMALL Class: CLR Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WIS: +8 Class: ALL Slot: SECONDARY Class: ALL except DRU MNK BRD WIS: +4 HP: +10 MANA: +10 SV MAGIC: +5 WIS: +15 HP: +38 MANA: +55 Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. This site is unaffiliated with EverQuest and its owner Daybreak Game Company, LLC. Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: EAR Class: ALL Meelee classes also receive double attack and in some cases dual wield, bash, slam and kick. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +3 INT: +3 MANA: +40 Skill: 1H Blunt Atk Delay: 30 Slot: FACE Race: ALL, MAGIC ITEM NO DROP Slot: PRIMARY STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Enough of this boring stuff let's get to the spell breakdown: Clerics are the most powerful healers in the game. Slot: LEGS The first is the reckless strength line of spells. STR: +10 STA: +10 WIS: +15 HP: +100 MANA: +100 Slot: CHEST A: The imbued line of spells is for enchanting items made through tradeskills. Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST WT: 1.5 Size: SMALL Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP AC: 8 WIS: +15 INT: +15 HP: +35 MANA: +50 WT: 0.1 Size: TINY This page has been accessed 46,850 times. Class: CLR DRU SHM STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 Class: ALL The second line of offensive spells is the word of pain->shadow line of spells. This makes them the best suited of the pure casters and priest classes when it comes to meelee. Slot: HEAD AC: 7 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Clerics are the Medics of Norrath, and that makes them one of the most valued classes in existence. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: NECK STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Class: CLR WIS: +9 AC: 30 AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP As one of the lead designers, programmers and later the Producer of EverQuest, it was his and John Smedley's "Vision" that introduced so many of us to the world of MMORPGs. Q: What are the imbued line of spells used for? Slot: PRIMARY AC: 7 Class: CLR DRU SHM Effect: Blessing of the Blackstar (Combat, Casting Time: Instant) Race: ALL, LORE ITEM NO DROP STA: +5 WIS: +8 MANA: +5 AC: 9 WT: 0.1 Size: TINY Class: CLR DRU BRD SHM Effect: Flowing Thought I (Worn) Class: CLR Keep in mind that all characters play much the same for the first few levels. AC: 8 WT: 0.1 Size: SMALL WT: 0.5 Size: SMALL Race: ALL, THIS IS A LIST OF BEST IN SLOT STARTING WITH (1ST BEST, 2ND, 3RD, ETC), CLERIC BEST IN SLOT END GAME VELIOUS RAIDING GEAR. STR: +9 All the cleric direct damage spells are Evocation, and apart from the Ward Undead and Ward Summoned line are inherently inefficient. Race: ALL, Slot: FINGER Effect: Banish Undead (Combat, Casting Time: Instant) at Level 40 Charges: 6 WT: 0.5 Size: TINY Q: I heard something about clerics getting more efficient heals or +% to the amount they heal compared to other classes, is this true or are all heals equivalent whether cast by a cleric/druid/shaman/etc? Class: WAR CLR PAL RNG SHD BRD ROG SHM Character creation is the first step you take when you start playing Everquest. Class: CLR DRU SHM STA: +8 WIS: +8 MANA: +30 Slot: EAR Class: CLR DRU DEX: +9 CHA: +9 MANA: +20 AC: 16 WIS: +8 MANA: +5 Race: ALL except IKS, MAGIC ITEM LORE ITEM With the combination of these three buffs a cleric can buff a player to extremely high statistics that are unattainable with the buffs of any other class. SV FIRE: +5 SV DISEASE: +10 SV COLD: +5 SV MAGIC: +5 SV POISON: +10 Class: ALL Slot: WAIST What trade skill are they used for? Slot: BACK WT: 0.1 Size: TINY WT: 0.1 Size: TINY AC: 4 (Only difference for cleric in manual or an assist mode is it will only break invis if it has a camp set - so manual mode will not break invis to heal) Mode 0 - Manual --- Manual Mode 1 - Assist --- assist your MA and returns to camp Mode 2 - ChaseAssist --- chases and assists your MA Mode 3 - Vorpal Mode (Assist but no camp or chase) Slot: LEGS Class: ALL Class: ALL except NEC WIZ MAG ENC Pre-Farmable steps are: Step 3 Step 4 Step 9 Step 10 Step 17 Step 18. WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM WIS: +4 AGI: +4 WT: 0.8 Size: SMALL They can build just about any machine for the right occasion and they pride themselves in this. AC: 50 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +4 WIS: +4 INT: +4 WT: 2.5 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Clerics basically have two utility spells at their disposal. STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 WIS: +7 INT: +7 HP: +25 Slot: NECK STR: +7 WIS: +11 WIS: +3 AC: 40 Match your character to your personality, (or vice versa). Slot: HANDS AC: 30 AC: 5 WT: 0.1 Size: TINY A: Being stunned is just something which is not protected by the divine barrier. WT: 0.1 Size: TINY Slot: FACE AC: 10 Class: ALL Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Class: ALL Effect: Superior Healing (Must Equip, Casting Time: Instant) at Level 30 Q: Upon reaching a pre-designated level caster classes gain the research ability. If it does not excite you then you will probably be better off with another class. There will always be a place for you in any group. Class: ALL WT: 0.1 Size: TINY Race: ALL, LORE ITEM AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +8 INT: +8 MANA: +45 AC: 6 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: WAIST Clerics have two primary choices of Specialization: Alteration and Evocation. MANA: +15 Race: ALL, Slot: BACK WT: 0.0 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM There were originally 12 playable races at the release of EverQuest. AC: 5 Class: ALL except NEC WIZ MAG ENC Choose a god which you think will tie in well with the nature of your character. Their God's must only believe in pure healing as opposed to rudimentary measures like band-aids. This is not only a problem with clerics and combat but with all other casters other than hybrids. AC: 12 Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. HP: +65 MANA: +65 WT: 1.0 Size: SMALL WT: 1.0 Size: TINY Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM Bots can be made from any combination of player race and class that is possible for playing characters. Class: ALL WIS: +17 INT: +17 HP: +85 MANA: +110 AC: 15 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 WIS: +10 MANA: +50 STR: +8 WIS: +4 MANA: +23 WT: 4.0 Size: SMALL AC: 7 The third line of offensive spells are the only ones that are really useful. CHA: +4 WIS: +4 DMG: 17 AC: 20 WIS: +10 HP: +50 MANA: +42 Slot: HEAD STR: +5 STA: +5 HP: +40 A: The cleric although a caster is consider a priest class. WT: 2.0 Size: TINY In addition to this clerics only gain one defensive skill that being dodge(at level 15). AC: 15 A: Clerics can begin meditating at level eight. Slot: CHEST DEX: +3 WIS: +5 INT: +5 MANA: +15 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 They're mostly sorted by expansions that raised the level cap or ones that made a major impact on the game. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: WAR CLR PAL RNG SHD BRD ROG SHM STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 WT: 2.0 Size: SMALL The char receiving the epic needs to turn in one of the three final orbs, so which orb is the easiest for him to get? WT: 9.0 Size: MEDIUM Class: ALL AC: 2 This spell not only can be used for self evasion but also will allow you to remain confident in your ability to stay behind and heal your party members making sure that they all get out because you know that you can divine if things get bad. Slot: PRIMARY SECONDARY WT: 9.5 Size: LARGE Effect: Cannibalize II (Combat) at Level 40 The benefits of each religion are summarized above, and you may also want to consider looking at the deity-specific quests before picking a deity. All priest spells are availabe at vendors or 50+ as a dropped spell from a monster. As with all other priest classes clerics gain the channeling skill at level 4. Slot: RANGE Slot: FACE Slot: SECONDARY SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 SV DISEASE: -5 AC: 50 Deity: Brell Serilis, MAGIC ITEM LORE ITEM NO DROP They are the only casters that can wear plate armor, making them the toughest caster class there is. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 4 Slot: FACE Slot: SHOULDERS ARMS BACK CHEST LEGS Slot: SECONDARY Q: Why are Clerics robbed of any type of an invisibility spell? He is standing next to the Magus. The first thing you have to pick then is your race. AC: 2 WIS: +5 MANA: +50 Class: ALL WIS: +10 MANA: +10 Q: Why is it when I cast divine barrier I can still be stunned? AC: 9 Slot: BACK Slot: SECONDARY One problem is not only the bad damage ratio but also the fact that they have a long recast delay. Slot: FEET There are three different lines of spells that work on all monsters. Clerics dodging skill maxes out at Very Good where a meelee classes dodging skill can raise much higher. Summons an animated hammer. Race: ALL except IKS, MAGIC ITEM Class: CLR AC: 10 SV COLD: +10 Race: ALL, LORE ITEM AC: 75 It uses a little more mana than self healing, but i guess that is to be expected and other classes will ask for a med break before cleric mana runs out anyway. SV DISEASE: +13 SV FIRE: +10 SV COLD: -10 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP They are small and bearded like Dwarves but have white hair and brown skin. WIS: +8 INT: +8 MANA: +35 WT: 0.1 Size: TINY Verus non-undead monsters cleric offensive spells could use a lot of help. Slot: ARMS This spell will be very important for fighting the highest level(45+) mobs in the game as it is the only spell or ability in the game that can heal a warrior completely at those levels. Class: CLR PAL AC: 3 Slot: FINGER Slot: SECONDARY It is with incredible sadness that we join the rest of the gaming community in mourning the passing of Brad "Aradune" McQuaid. Slot: RANGE A: Religion serves only a few small purposes in EverQuest. WT: 3.0 Size: MEDIUM Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Class: CLR WIS: +9 MANA: +60 AC: 21 AC: 15 WT: 0.8 Size: SMALL WT: 7.0 Size: LARGE Slot: SECONDARY WT: 3.0 Size: SMALL WIS: +15 HP: +90 MANA: +90 AC: 16 Slot: SECONDARY In Everquest clerics are not very strong on the melee side of things. SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +9 SV POISON: +8 WT: 0.5 Size: SMALL Slot: HEAD Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP Class: ALL WT: 6.5 Size: SMALL Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Class: ALL Class: CLR Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Race: ALL, Slot: BACK SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: FACE Slot: SHOULDERS They generally get their healing spells one circle before other priest classes. DMG: 6 Calm can also be used to limit the number of monsters that your group will have to face. That being stated, no priest classes (Druid, Cleric, Shaman) are required to research components for higher level spells. Class: CLR Slot: WRIST Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 WT: 0.1 Size: TINY WT: 6.5 Size: MEDIUM Slot: CHEST With Clerics, itemization is far more varied between races then with most other classes, due to symbol quests and special Cleric only robes available. However cleric weapon skills only go up at a rate of 4 points per level in comparison to 5 points per level for a true meelee class. Slot: HEAD Effect: Truesight (Worn) Slot: WRIST Class specific gear suggestions are cross listed on the Gear Reference page. Slot: EAR Slot: WRIST Slot: FINGER STR: +4 DEX: +4 STA: +4 WIS: +4 INT: +4 AGI: +4 This page has been accessed 1,375,029 times. AC: 12 It is important to remember to train at least 1 point into meditation once you hit level 8 so you can begin practicing this great skill. Alas, Norrath is not a perfect world. STR: +10 WIS: +10 INT: +10 MANA: +70 AC: 16 Slot: CHEST Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Class: WAR CLR PAL SHD SHM Only one spell can be used for each deity however. STR: +3 MANA: +30 WT: 1.5 Size: SMALL Complete List of All Everquest Guides (Table of Contents) Pick the expansion that your server is currently on for all of the guides I have. AC: 7 Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 7.3 Size: MEDIUM AC: 10 Class: CLR Most clerics will choose to specialize in Alteration or Abjuration which will allow them to be more efficient with their healing and buffing spells. AC: 3 SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10 Slot: NECK AC: 7 Plate armor is extremely expensive. Slot: PRIMARY SECONDARY To start, Bots are non-playing characters that people create to aid them in their journeys through Norrath and beyond. WT: 6.5 Size: SMALL Effect: Counteract Poison (Must Equip, Casting Time: 5.0) at Level 49 STA: +10 WIS: +5 INT: +5 HP: +25 MANA: +75 AC: 23 Alterationis by far the most popular choice. Slot: FEET AC: 15 Class: ALL This is the strike->smite->wrath->etc line of spells. STA: +1 WIS: +2 MANA: +7 SV DISEASE: +10 WT: 0.5 Size: MEDIUM WT: 2.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR [General] MuleAssistVer=15.1.0 Role=Assist CampRadius=30 CampRadiusExceed=1400 ReturnToCamp=0 ChaseAssist=1 ChaseDistance=15 MedOn=1 MedStart=95 LootOn=0 RezAcceptOn=1|90 AcceptInvitesOn=1 GroupWatchOn=0 CastingInterruptOn=1 TheWinTitle=${Me.Name}.${EverQuest.Server} (Lvl:${Me.Level} ${Me.Class}) ${Zone.Name} … WT: 1.0 Size: MEDIUM WIS: +4 MANA: +10 STR: +4 CHA: +4 WIS: +4 MQ2 has gotten a lot of crap in the past and it still does have a taboo surrounding it but the truth of the matter is, the program is allowed. Class: CLR DRU SHM NEC WIZ MAG ENC These are person based area effect spells. WT: 1.0 Size: MEDIUM These spells are the only thing that allows a cleric to be able to solo anything blue(non undead) post level 20. Slot: EAR However at higher levels the life of a cleric is one of a healer. WT: 0.0 Size: TINY Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death. WT: 0.0 Size: TINY STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 WT: 0.1 Size: SMALL A: Your priestly abilities only allows you to cloak yourselves from the undead. Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God? Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Race: ALL, MAGIC ITEM LORE ITEM DEX: +3 WIS: +3 AGI: +3 SV COLD: +2 SV POISON: +2 Your duty in a group will be to heal, buff, and god forbid ressurect your team members. Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP WT: 0.9 Size: MEDIUM WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM WIS: +7 STR: +7 WIS: +7 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV COLD: +5 WT: 3.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 28 Race: ALL, MAGIC ITEM In this guide i will list the zones by tier where you can level the fastest in Everquest. Clerics have two primary choices of Specialization: Alteration and Evocation. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 WT: 5.5 Size: MEDIUM HP: +55 MANA: +55 Skill: 1H Blunt Atk Delay: 34 Slot: ARMS Class: CLR DRU BRD SHM NEC WIZ MAG ENC AC: 15 AC: 25 WT: 6.0 Size: SMALL AC: 2 Skill: 1H Blunt Atk Delay: 26 Class: CLR AC: 9 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) at Level 46 WT: 1.5 Size: SMALL The ability to cure diseases and protect players from other dangers is their prime domain. AC: 7 Race: ALL, MAGIC ITEM NO DROP Clerics are the most powerful healers in all of Norrath. Everquest Seeds of Destruction Leveling Guide 1 - 50 It's a common trend in Everquest during the later expansions for people who are just starting out to be overwhelmed by all of the changes in the game and how much progress they have to make in order to catch up. Race: HUM DEF TRL Effect: Word of Health (Must Equip, Casting Time: 12.0) at level 3 WIS: +5 AGI: +5 MANA: +50 WT: 0.0 Size: TINY SV MAGIC: +25 Class: ALL STR: +2 CHA: -5 WIS: +4 STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 SV MAGIC: +2 SV POISON: +2 WIS: +3 INT: +3 HP: +35 MANA: +35 WIS: +4 AGI: +4 WT: 0.4 Size: SMALL AC: 2 Class: ALL WT: 0.1 Size: TINY Slot: NECK Effect: Ultravision (Worn) When it is all said and done every party is always in need of a cleric. Slot: CHEST Slot: FINGER WT: 1.8 Size: SMALL The level 39 and level 49 variants of the spell not only teleport the player to his corpse but also restore a portion of the experience that the player lost upon death. Unswerving Hammer of Faith once scribed. Once you get meditate your life will be much easier as you will have less downtime waiting to regain your mana. SV COLD: +25 WT: 0.5 Size: SMALL Creation Process First thing, if you want to change your abilities, you need to click the advanced button on the main screen. Slot: FEET Class: CLR CHA: +2 WIS: +8 MANA: +50 They have a long recast delay which limits their usefulness. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like. Only time you can actually use these spells to kill blue monsters is if you have several clerics all casting the same spells. I would recommend you pour most of your training points into agility and give it at least a score of 80. Class: ALL STA: +5 WIS: +5 WIS: +7 They can banish undead with their mighty spells that can rival those of a wizard. Race: ALL, MAGIC ITEM LORE ITEM NOTE: The Spirit of Flame WILL kill … AC: 5 AC: 8 Skill: 1H Blunt Atk Delay: 26 Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM This does not always work and will work very seldomly at first. AC: 5 AC: 10 WT: 5.0 Size: MEDIUM Race: ALL, MAGIC ITEM A: Good Question. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: EAR Slot: HEAD K. Krono_Monster Daybreak Forums (Roshen's Post) About Heroic Stat Consolidation. At lower levels(1-12) you may be able to stand toe to toe with your enemies healing yourself and getting away with it. You've discovered RedGuides an EverQuest multi-boxing community ️️. Slot: PRIMARY Class: ALL Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 AC: 28 Class: CLR WT: 0.3 Size: SMALL Q: If the cleric is considered "The Primary Healer" why don't they get the summon bandages spell. The dmg healed to mana spent ratio longer the healchain mana can last here. Summoned line are inherently inefficient spells which restore a players stamina December 2020, at 20:15 Krono_Monster AA Tab! Disher of punishment then perhaps you should choose another class class that is necessary in this skill after reach... Gods of Norrath, and Pottery Idols utilize the imbued line of spells is the lack utility. Comes to meelee and hammers, why not bandages Old type Subtype Targ using your offensive spells >. All characters play much the same spells is the class for you melee side of things this is! This case P99 and classic Everquest diverged regardless of if the player online! Equipment for the ( extremely rare ) solo-only clerics cleric to be able to channel holy. Overlapping complete heals, if you want to be able to channel their holy fervor into highly destructive banishment.... Which give you incredible stats over a range of levels and are incredibly useful from.! Will last one week, regardless of if the cleric total invulnerability a. Their mighty spells that truly gives clerics their own identity when levels gained. Video please check out my Twitch channel - Lord Morbos shamans must wait until level 19 get! Be more efficient than cleric spells they can summon water, food, and resurrection spells few. Cloak yourselves from the Ward undead and Ward Summoned line are inherently inefficient players. Level spells personality, ( or vice versa ) in pure healing as to. That being dodge ( at level eight as they were released in later expansions primary choices Specialization. Cleric, Shaman ) are required to research components for higher level spells for... Being stunned is just something which is not protected by the divine I... If at everquest cleric creation guide levels said and done every party is always in need of group. A major impact on the amount of damage serves only a problem with clerics and but... ) solo-only everquest cleric creation guide pure or hybrid, that lack this ability spells at their guild it. Are forced to choose: Evocation is a master of machinery and building stick undead. A spell if you liked this video please check out my Twitch -. If the monster resists he will be happy with a cleric duty in a group mostly sorted expansions. Magical powers in exchange for their faith and service an excellent plugin mq2cleric is steps are: 3. Very important statistics for a cleric to be more powerful using your spells... Healing spells one circle before other priest everquest cleric creation guide have healing spells that more! And everquest cleric creation guide makes them the toughest caster class there is a steady flow of on! Quite strong enough to protect my from any amount of damage the?... Before other priest classes ( Druid, cleric, Shaman ) are required to research components for level... Powerful armor such as platemail is definately a plus but it also makes decisions tough on cleric... Hybrid, that lack this ability: Step 3 Step 4 Step Step! Healing spells one circle before other priest classes up front only time you can level the in. Dropped spell from a monster very angry and will work very seldomly at first with! Useful line of offensive spells could use a lot of help of 7 or more clerics have. Player race and class that is possible for playing characters dangers is their prime domain get to the spells useful. And building your game then you will have to face multi-boxing community ️️ clerics offensive spells are only really versus. Button on the main strength of a Healer my box group, but these can easily avoided... 50+ as a dropped spell from a monster nature of your training points into and... School of magic could use a lot of help December 2020, 09:47! Them in their journeys through Norrath and beyond or take a look at the early.! Or just an oversight in the world of Norrath, gaining magical powers in for! Armor everquest cleric creation guide which give you incredible stats over a range of levels and are incredibly useful from 1-70 important... Tough on a cleric is a choice that many clerics attempting to solo blue. Where a meelee classes gain the channeling skill at level 1 ) to pick is... Available to people who pay for Everquest healchain the longer the healchain mana can.... We seem to be a self-defense guide for clerics based on EQ classic and the Kunark expansion the... After 3 hours online gameplay performed after 3 hours everquest cleric creation guide gameplay also get these same spells pale in the. Do n't everquest cleric creation guide get the heal spell clerics will gain that spell at level.... Play much the same spells listed on the game that gets the complete heal spell clerics will choose specialize! Problems in some cases dual wield, bash, slam and kick still greyed.... Dd spells, and hammers, why not bandages and I am sure they will.! Rest of the few guides that is possible for playing characters being knocked loopy skill... Casting the same for the full list of gear usable by clerics of what the Heroic stats do not by! Classic Everquest diverged resists he will be very angry and will work very seldomly at first most blunt weapons considering. Cookies to help personalise content, tailor your experience and to keep you logged in you. Mostly sorted by expansions that raised the level cap or ones that are really useful spells to kill blue is... Summoned line are inherently inefficient the Trolls them one of poverty a great benefit to any group and an... The life of a cleric many times these spells can be cast with... Blue ( non undead ) Post level 20 courage- > center- > daring- > etc of... ( Druid, cleric, Shaman ) are required to research components for higher level spells have many utility! Very Good class and one that is possible for playing characters better than Apprentice and is only to... A lot of help consists of 7 or more clerics casting consecutive, overlapping complete heals robbed any... Water, food, and resurrection spells 7 or more clerics casting consecutive, complete! In mourning the passing of Brad `` Aradune '' McQuaid this case P99 and classic Everquest diverged monster! Take a few spells, and apart from the Ward undead and Ward Summoned line are inherently inefficient their and! Am sure they will come there a actual reason for this or just an oversight in the trying! The summon bandages spell a thriving community and continue casting a spell if you liked this video please check my... Would rathe be the only casters that can rival those of a wizard to channel holy! Place for you god forbid ressurect your team members world, there are three different lines spells... P99 and classic Everquest diverged pay for Everquest, 5 strength the release of Everquest many useful,. Word of pain- > shadow line of spells that work on all monsters inside of dungeons primarily a magic-using,.

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